Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the 'civ4config' file in the game folder. Change the 'CheatCode = 0' line to 'CheatCode = chipotle'. While playing the game, press to display the console window. Enter one of the following codes to. Open the 'civ4config' file found in your Sid Meire's Civilization IV install directory (Default is 'C:Documents and SettingsOwnerApplication DataFiraxis GamesSid Meier's Civilization 4') find 'cheatmode = 0', change it to 'cheatmode = chipotle'. This is the most popular and full feature packed mod. Because it includes many best.
Review- Civilization V Community Patch: Started in 2014, the Community Patch is part of a collaborative effort to improve Civilization V's AI and gameplay, and is the single largest AI, Bugfix, and API DLL for Civilization V. Is the base DLL for most Civ 5 mod.
- Use this tab as a Cheat to Research all Technologies in Civ 5. Research Cheats - F7 This is likely to be one of the most popular uses of the Ingame Editor. Research Cheats let you learn any technology in Civ 5, Gods and Kings, and Brave New World with a single click. Press Shift-Click and it will learn every prerequisite for the selected.
Highlight a city, then press [Ctrl] + [Alt] + Left Mouse Button.
You can order your great persons to carry out multiple tasks the same way you can order your workers by holding [Shift]. For example, you can order your great scientist to join the city as a specialist ten times, get some techs, and finally build an academy -- all that with only one scientist.
Cheat CodesNote: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the 'civ4config' file in the game folder. Change the 'CheatCode = 0' line to 'CheatCode = chipotle'. While playing the game, press ~ to display the console window. Enter one of the following codes to activate the corresponding cheat function:
Result | Cheat Code |
Display all console window codes | help |
Change players gold; 0 is active player | Player.changeGold [player number], [gold] |
Set players gold; 0 is active player | Player.setGold [player number], [gold] |
Stop music | Sound.noMusic |
Reload audio scripts | Sound.reload |
Stop Soundscape from playing | Sound.stopSoundScape |
Play sound - AS2D, AS3D, ASSS | Sound.play string [filename] |
Finds entities with black emissivity | Graphics.FindBlackPlotsAndCities |
Hide attachables | Graphics.HideAttachables |
Force light update on all entities | Graphics.ForceLightingUpdate |
Rebuild terrain and lighting | Graphics.ReBuildTerrain |
Set Hill scale | Graphics.SetHillScale [floating number] |
Set Peak scale | Graphics.SetPeakScale [floating number] |
Set water plane height | Graphics.setWaterHeight [floating number] |
Set render depth for quad tree | Graphics.quadTreeDepth [integer] |
Toggle water | Graphics.toggleWater |
Display terrain | Graphics.displayTerrain bool bOn |
Toggle grids | Graphics.toggleGridMode |
Dump texture palette | Graphics.showTexturePalette |
Set texturing | Graphics.setTextureMode bool bOn |
Set wireframe | Graphics.setWireframe bool bOn |
Morph the globeview count times. | Profile.morphGlobe [integer] |
Rebuild city indicated number of times | Profile.rebuildCity [x coordinate], [y coordinate], [integer] |
Rebuild plot indicated number of times | Profile.rebuildPlot [x coordinate], [y coordinate], [integer] |
Dump animation information to debugging window | Profile.dumpAnimLog |
Set minimum time to capture spikes; set to 0 to disable spikelock | Profile.setSpikeThreshold [milliseconds] |
Dump console command history | Console.History |
Writes HTML documentation for the current console commands | Console.CreateDocumentation [filename] |
Clear the console | Console.Clear |
Display current logging status | Log.status |
Toggle logging | Log.toggle |
Clear the log file | Log.clear |
Erase units and cities from map | Map.empty |
Fill map with units and cities for performance testing | Map.fill |
Replot Goodies | Map.generateGoodies |
Replot Bonuses | Map.generateBonuses |
Replot Features | Map.generateFeatures |
Replot Rivers | Map.generateRivers |
Erase Rivers, Features, Bonuses and Goodies | Map.eraseGameElements |
Replace Rivers, Features, Bonuses and Goodie | Map.replaceGameElements |
Change the active landscape info | Map.setActiveLandscapeID [landscape number] |
Erase all plots | Map.erasePlots |
Reload Game Text xml files | Xml.reloadGameText |
Reload Civ4TerrainSettings.xml | Xml.reloadLandscapeInfo |
Reload Civ4ArtDefines.xml | Xml.reloadArtDefines |
Toggle output of texture loads/accesses to debug output | Game.toggleTextureAccessInfo |
Force AI to play for indicated number of turns | Game.AIPlay [integer] |
Create sequences associated with the selected unit | Game.createSelectedUnitKFs |
Free sequences associated with the selected unit | Game.freeSelectedUnitKFs |
Save WorldBuilder save description file | Game.saveWorldBuilderSave [filename] |
Toggle Animation Test Tool | Game.toggleAnimationTest |
Show GFC directory chooser | Game.gfcDirChooser |
Show GFC file dlg window | Game.gfcfiledlg |
Show GFC test popup | Game.testGFC [integer] |
Show test popup | Game.testFont bool bEnable |
Show the Python test popup | Game.testPythonPopup |
Show test popup | Game.testPopup |
Scroll to the bottom | Game.scrollBottom |
Scroll to the top | Game.scrollTop |
Clear the listbox below | Game.clear |
Display the help popup | Game.helpScreen |
Toggle debug mode | Game.toggleDebugMode |
Debugging | Game.showWBPalette bool bCreate |
Compute md5 checksum for the directory tree specified | App.calcFolderChechsum [directory] |
Set debugging value | App.setMooseDbg2 [integer] |
Set debugging value | App.setMooseDbg1 [integer] |
TGA full screen shot in .ScreenShot directory; requires 'AllowScreenShots=1' in ini. | App.takeFullScreenShot |
TGA screen shot in .ScreenShot directory; requires 'AllowScreenShots=1' in ini. | App.takeScreenShot |
Set maximum frame rate; 0 to disable | App.setMaxFrameRate [floating number] |
Update existing value in the ini file | App.setIniFile [group key], [key], [value] |
Crash game | App.crash |
Return the application link time | App.getBuildTime |
Test player unit iteration | Player.testUnitIter [integer] |
You can order your great persons to carry out multiple tasks the same way you can order your workers by holding [Shift]. For example, you can order your great scientist to join the city as a specialist ten times, get some techs, and finally build an academy -- all that with only one scientist.
Cheat CodesNote: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the 'civ4config' file in the game folder. Change the 'CheatCode = 0' line to 'CheatCode = chipotle'. While playing the game, press ~ to display the console window. Enter one of the following codes to activate the corresponding cheat function:
Result | Cheat Code |
Display all console window codes | help |
Change players gold; 0 is active player | Player.changeGold [player number], [gold] |
Set players gold; 0 is active player | Player.setGold [player number], [gold] |
Stop music | Sound.noMusic |
Reload audio scripts | Sound.reload |
Stop Soundscape from playing | Sound.stopSoundScape |
Play sound - AS2D, AS3D, ASSS | Sound.play string [filename] |
Finds entities with black emissivity | Graphics.FindBlackPlotsAndCities |
Hide attachables | Graphics.HideAttachables |
Force light update on all entities | Graphics.ForceLightingUpdate |
Rebuild terrain and lighting | Graphics.ReBuildTerrain |
Set Hill scale | Graphics.SetHillScale [floating number] |
Set Peak scale | Graphics.SetPeakScale [floating number] |
Set water plane height | Graphics.setWaterHeight [floating number] |
Set render depth for quad tree | Graphics.quadTreeDepth [integer] |
Toggle water | Graphics.toggleWater |
Display terrain | Graphics.displayTerrain bool bOn |
Toggle grids | Graphics.toggleGridMode |
Dump texture palette | Graphics.showTexturePalette |
Set texturing | Graphics.setTextureMode bool bOn |
Set wireframe | Graphics.setWireframe bool bOn |
Morph the globeview count times. | Profile.morphGlobe [integer] |
Rebuild city indicated number of times | Profile.rebuildCity [x coordinate], [y coordinate], [integer] |
Rebuild plot indicated number of times | Profile.rebuildPlot [x coordinate], [y coordinate], [integer] |
Dump animation information to debugging window | Profile.dumpAnimLog |
Set minimum time to capture spikes; set to 0 to disable spikelock | Profile.setSpikeThreshold [milliseconds] |
Dump console command history | Console.History |
Writes HTML documentation for the current console commands | Console.CreateDocumentation [filename] |
Clear the console | Console.Clear |
Display current logging status | Log.status |
Toggle logging | Log.toggle |
Clear the log file | Log.clear |
Erase units and cities from map | Map.empty |
Fill map with units and cities for performance testing | Map.fill |
Replot Goodies | Map.generateGoodies |
Replot Bonuses | Map.generateBonuses |
Replot Features | Map.generateFeatures |
Replot Rivers | Map.generateRivers |
Erase Rivers, Features, Bonuses and Goodies | Map.eraseGameElements |
Replace Rivers, Features, Bonuses and Goodie | Map.replaceGameElements |
Change the active landscape info | Map.setActiveLandscapeID [landscape number] |
Erase all plots | Map.erasePlots |
Reload Game Text xml files | Xml.reloadGameText |
Reload Civ4TerrainSettings.xml | Xml.reloadLandscapeInfo |
Reload Civ4ArtDefines.xml | Xml.reloadArtDefines |
Toggle output of texture loads/accesses to debug output | Game.toggleTextureAccessInfo |
Force AI to play for indicated number of turns | Game.AIPlay [integer] |
Create sequences associated with the selected unit | Game.createSelectedUnitKFs |
Free sequences associated with the selected unit | Game.freeSelectedUnitKFs |
Save WorldBuilder save description file | Game.saveWorldBuilderSave [filename] |
Toggle Animation Test Tool | Game.toggleAnimationTest |
Show GFC directory chooser | Game.gfcDirChooser |
Show GFC file dlg window | Game.gfcfiledlg |
Show GFC test popup | Game.testGFC [integer] |
Show test popup | Game.testFont bool bEnable |
Show the Python test popup | Game.testPythonPopup |
Show test popup | Game.testPopup |
Scroll to the bottom | Game.scrollBottom |
Scroll to the top | Game.scrollTop |
Clear the listbox below | Game.clear |
Display the help popup | Game.helpScreen |
Toggle debug mode | Game.toggleDebugMode |
Debugging | Game.showWBPalette bool bCreate |
Compute md5 checksum for the directory tree specified | App.calcFolderChechsum [directory] |
Set debugging value | App.setMooseDbg2 [integer] |
Set debugging value | App.setMooseDbg1 [integer] |
TGA full screen shot in .ScreenShot directory; requires 'AllowScreenShots=1' in ini. | App.takeFullScreenShot |
TGA screen shot in .ScreenShot directory; requires 'AllowScreenShots=1' in ini. | App.takeScreenShot |
Set maximum frame rate; 0 to disable | App.setMaxFrameRate [floating number] |
Update existing value in the ini file | App.setIniFile [group key], [key], [value] |
Crash game | App.crash |
Return the application link time | App.getBuildTime |
Test player unit iteration | Player.testUnitIter [integer] |
Civilization For Mac Free
Use the following commands after enabling the 'Game.toggleDebugMode' code:
Civilization 5 Download Mac
Result | Command |
Display debug menu | [Ctrl] + D |
Increase gold by 1,000 | [Shift] + 4 |
Increase highlighted unit's strength by 0.2 | [Shift] + ] |
Decrease highlighted unit's strength by 0.2 | [Shift] + [ |
Increase highlighted city's population by 1 | [Shift] + [Plus] |
Increase highlighted city's culture by 10 | [Ctrl] + [Plus] |
Instant production completion for highlighted city | [Plus] |
Instantly finish current science being researched | [Alt] + [Plus] |
Level up highlighted unit | [Ctrl] + [Plus] |
Insert unit/city | [Ctrl] + [Shift] + Left Mouse Button |
World editor | [Ctrl] + W |